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The Surreality of Games

Yesterday, Richard Terrell at Critical-Gaming posted about the genius of slowdown. In the post, he discusses the slowing down some games display in complex scenes due to hardware limitations. Terrell...

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Bizarre Variable Naming Issue With iPhone Packager for Flash

I posted the other night about my difficulties with Adobe’s iPhone packager for Flash, the program that lets you convert a Flash app into an iPhone app. I’ve managed to track down at least one of the...

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The Player in Oblivion

Many game designers are so enamored with their game that they neglect the player. I’ve been sick for the past week or two, so I’ve been getting very little done and pursuing rather escapist past-times....

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