The Surreality of Games
Yesterday, Richard Terrell at Critical-Gaming posted about the genius of slowdown. In the post, he discusses the slowing down some games display in complex scenes due to hardware limitations. Terrell...
View ArticleBizarre Variable Naming Issue With iPhone Packager for Flash
I posted the other night about my difficulties with Adobe’s iPhone packager for Flash, the program that lets you convert a Flash app into an iPhone app. I’ve managed to track down at least one of the...
View ArticleThe Player in Oblivion
Many game designers are so enamored with their game that they neglect the player. I’ve been sick for the past week or two, so I’ve been getting very little done and pursuing rather escapist past-times....
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